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Werewolves of Miller's Hollow: A Haunting Tale of Hidden Identities

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Werewolves of Miller’s Hollow is a classic social deduction game filled with suspense and intrigue. Players are secretly assigned roles as villagers or werewolves. By night, the werewolves eliminate one villager, and by day, the remaining villagers discuss the events, analyze alibis, and try to identify the werewolves through deduction, voting, and accusations.

Description: Werewolves of Miller’s Hollow is a fantastic party game or social gathering activity that injects a dose of suspense, deduction, bluffing, and thrilling social interaction. The game centers around a hidden identity mechanic, where players are secretly assigned roles as villagers (majority) or werewolves (minority). At night, the werewolves wake up silently and choose one villager to eliminate. During the day, the remaining players discuss the events of the night. They can share any dreams, alibis, or suspicions they might have. This is where the real deduction and bluffing begin. Players will try to analyze each other’s stories, behaviors, and any clues they might have gathered to identify the werewolves. With its simple rules, room for dramatic storytelling, and the constant tension of who to trust, Werewolves of Miller’s Hollow is a guaranteed recipe for an exciting and engaging social experience that will keep players on the edge of their seats.

Categories: Party Game, Social Deduction Game, Bluffing Game

How to Play:

  • What You’ll Need:
    • A Vocal Group of Villagers and Werewolves!: This is all you need to play this classic game! Optionally, you can use a deck of cards with pre-assigned roles (villager, werewolf, seer, etc.) or simply have a narrator assign roles secretly at the beginning of the game.
  • Gameplay:
    • Gather Your Villagers and Werewolves: Find a comfortable spot to sit or stand with your friends or fellow players.
    • Secret Identities: The roles are assigned secretly. This can be done through a deck of cards, whispers from a designated narrator, or any method that keeps the roles hidden from other players. Typical roles include villagers, werewolves, and optional roles that add complexity to the game.
    • The Night Phase: The narrator announces the beginning of the night phase. The werewolves wake up silently and choose one villager to eliminate. The narrator then announces the villager’s demise. During the night, other special roles like the seer might also have secret actions they can perform.
    • The Day Phase: The narrator announces the beginning of the day phase. The remaining players now discuss the events of the night. They can share any dreams, alibis, or suspicions they might have. This is where the real deduction and bluffing begin.
    • Accusations and Voting: Based on the discussions, players can make accusations against others they suspect of being werewolves. A vote is then held to eliminate a player. The villagers are trying to eliminate the werewolves, while the werewolves are trying to frame innocent villagers or vote alongside them to eliminate any threats.
    • Night Falls Again: The cycle continues with another night phase, where the werewolves eliminate another villager, and another day phase filled with discussion, voting, and possible eliminations.
    • Victory or Defeat: The game continues until either all the villagers have been eliminated (werewolf victory) or (werewolf victory) or all the werewolves have been identified and eliminated (villager victory).
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Playing Time: A game of Werewolves of Miller’s Hollow can last anywhere from 30 minutes to an hour or more depending on the number of players, the complexity of the deductions made, and the amount of storytelling and bluffing involved.

Make it Your Own:

  • Optional Roles: Introduce additional roles like the Witch (who can brew potions with various effects), the Minion (who blindly supports the werewolves), or the Troublemaker (who can disrupt the night phase) to add complexity and special abilities to the game.
  • Storytelling and Drama: Encourage players to be dramatic with their stories and accusations during the day phase. This can add to the suspense and enjoyment of the game.
  • Multiple Rounds: Play multiple rounds with different players taking on different roles to keep the game fresh and exciting.

Compared to One Night Ultimate Werewolf:

  • Longer Gameplay: Compared to the single night and morning phase of One Night Ultimate Werewolf, Werewolves of Miller’s Hollow offers multiple night and day phases, allowing for a more complex and strategic experience.
  • More Roles: Werewolves of Miller’s Hollow typically offers a wider variety of roles beyond just werewolves and villagers. This can include characters like the Seer (who can learn information at night), the Hunter (who can eliminate a player they suspect), and many others, adding complexity and special abilities to the game.
  • Increased Social Deduction: With more night and day phases, Werewolves of Miller’s Hollow allows for deeper deduction and bluffing as players analyze information, share stories, and make accusations over a longer period.

Ready for a Haunting Night of Deduction?

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Werewolves of Miller’s Hollow is a simple yet engaging social deduction game that injects a dose of suspense, deduction, bluffing, and social interaction into any gathering. With its multiple night and day phases, hidden roles with unique abilities, and room for dramatic storytelling, Werewolves of Miller’s Hollow offers a deeper and more complex social deduction experience compared to One Night Ultimate Werewolf. So gather your friends, dim the lights (for extra atmosphere!), and prepare for a thrilling game of who can survive the night, expose the hidden werewolves, and save the village!

Similar Games:

  • Werewolf: A classic social deduction game with hidden roles, night phases for secret actions, and day phases for discussion and voting. Players are divided into villagers and werewolves, with villagers trying to identify and eliminate the werewolves before they are all eliminated.
  • The Resistance: A social deduction game where players are divided into a team of good guys (the Resistance) and a team of bad guys (the Imperial Spies). Players use deduction, voting, and social
  • Mafia: This classic social deduction game is very similar to Werewolf, with hidden roles, night phases for secret actions, and day phases for discussion and voting. However, Mafia typically doesn’t have a seer role, and the mafia members might know each other’s identities.

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